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- Welcome to JCM's 9 new levels for DOOM (registered)!
- ══════════════════════════════════════════════════════════════════════════════
- Requirements: 1. DOOM (registered)
- 2. A PC that will run DOOM.
- (Tested on a 486DLC-40 /8Mb RAM/ MIDI+Sound Blaster)
-
- What it is: JCM1.WAD is an EXTERNAL WAD file known as a "Patch WAD".
- This will in no way alter your original DOOM game!
- JCM.BAT starts DOOM with the command line parameter
- "-file JCM1.WAD". DOOM will use data in the add-on WAD
- instead of (in addition to) the original data in the
- factory-supplied DOOM.WAD
-
- Usage: This add-on episode is easy to use - just move JCM1.WAD
- and JCM.BAT into your DOOM directory and run type JCM
- <RETURN> to start doom. When started with JCM.BAT, the
- nine original levels of "Knee Deep in the Dead" will
- be replaced with 9 new ones!
-
- Step by Step: Move JCM1.WAD and JCM.BAT into your DOOM directory.
- Type JCM and press RETURN.
- DOOM will display a notice that the game has been modified.
- Press ENTER to continue loading.
- At the DOOM main menu, select NEW GAME.
- At the episode menu select Knee Deep in the Dead.
- Select any difficulty level you like (ULTRA VIOLENCE!)
- ...enjoy nine new levels of DOOM!
-
- Demos: This add-on WAD comes complete with 3 demos, just like
- the original. Just load the add-on as described above,
- and don't press any keys - DOOM will automatically run
- thru the 3 replacement demo sequences. These 3 demos
- also show you the solutions to these levels 1,4 and 3,
- in that order).
-
- More Demos: Complete add-on demos for the remaining 6 levels
- will also be created and uploaded to help you find
- your way, in case you are stuck. Look for
- DOOM-J1D.ZIP where you found this file.
-
- ══════════════════════════════════════════════════════════════════════════════
-
- Game Notes
-
- This Patch Wad supplies DOOM with 9 new replacement levels for
- episode 1, built completely from scratch using DEU 5.1 (see
- credits below) Time to complete this patch: 80+ hours. There are
- some bugs that just couldn't be gotten-rid of.. these are
- described below...
-
- The DOOM engine has some quirks to it - I had some problems with
- peices of walls flashing in and out, particularly in level 9,
- where doorways go into walls that are really tall. It also
- happens in a couple of places in level 2, when you are at the
- bottom of the red pit. You are BOUND to find bugs that I have not
- uncovered... but I have played each level thru a number of times
- and have corrected all the bugs I could find.
-
- Each level has starting points for up to 4 players, even tho we
- haven't been able to get DOOM to run on a network with a PWAD
- linked :( I've also included Deathmatch startpoints too, just in
- case someone finds a way to get this to work with a net game. If
- you DO.. you'd better write me and tell me how you did it!!!!
-
- Sorry, but only level 1 has an "easy" difficulty setting.. It was
- taking too long to put varying difficulty into each level, and I
- wanted to get this thing out THIS YEAR! Levels 2 thru 9 are ULTRA
- VIOLENCE (whether you signed up for it or not!) Nightmare should
- also work - haven't tried it... I'm mean, but I'm not THAT mean!
-
- If you really need help, use IDDQD (god mode) or IDKFA (very
- happy ammo) to get things to go your way.
-
- If you're the hero type, start each level using IDCLEV and
- don't use the cheats. Once you're in the game, try starting a
- level by typing:
-
- IDCLEV 1 M (where M = the mission number 1 thru 9)
- (don't include the spaces)
-
- Every level in JCM1.WAD can be completed WITHOUT CHEATING, even
- if you start with just the pistol!
-
- Some hidden walls can be a real mudpig to find... keep umphing
- the walls in logical places and you'll uncover them.
-
- Get yourself a copy of the DOOM FAQ from a BBS near you to read
- about all the cool things you can do with DOOM.
-
-
- ══════════════════════════════════════════════════════════════════════════════
-
- Level descriptions:
- -=1=-
-
- Just your basic level - nothing fancy. Watch your automap
- for clues to the hidden places. You should be able to
- find most of the weapons in this one, and a decent supply
- of ammo to take to level 2. Demo sequence 1, which runs
- automatically at startup if you don't press any keys,
- shows you how to get thru this level.
-
- -=2=-
-
- A little larger level - this one has some unique features
- that make it a little more difficult to uncover the
- secret areas.. HINT: It's a leap of faith! Check for
- walls that you can walk thru too! The arrow points the
- way out.
-
- -=3=-
-
- Battle the bosses! I've supplied you with plenty of
- firepower in this one - and you're gonna need it! Stock
- up on energy cells to do battle with ol' Rocket- fist.
- You can hide out in the supply room, and stock up on
- goodies there too. There's lotsa Barons and sargeants,
- plus a spider boss to blast. This level also has two ways
- out - select the right way to play the secret level (9) -
- The Roach Motel! Demo sequence 2 shows you thru this one.
-
- -=4=-
-
- This is a fun one... find the switches to lower the covers
- around the 4 columns in the center room. 3 of these raise
- the floor in the southeast room, where the switch to the
- quad teleporter room is. The 4th switch unleashes a few
- demons and spectors for you to blast. (I won't tell you
- which is which!) Plenty of fluff-balls and a couple of
- barons are waiting down in the slime-pit. You'll know it
- when you find it. Check your automap for the way out if
- you are having trouble finding it... Remember-(non-secret)
- doors appear as yellow. Demo sequence 3 is your guided tour.
-
- -=5=-
-
- Happy Face! This level features lots of one-way
- teleporters. Make sure you clean out a room before heading
- to the next - the only way to go back is to go all the way
- around again! Each of the letters has a hidden passage
- leading to it - some are more obvious than others... keep
- at it and you'll find tham all. When you're all done with
- this one, the map will show you a smiling happy monsterface
- (well, as happy as monsters get, anyway).
-
- -=6=-
-
- The chair! You don't sit in it. Try to think of another use.
- Hop the wall and find an interesting 4 level lift. Lots to
- shoot at down there. Look for hidden rooms. They'll have
- stuff you need. Beware of the triangle room! One shot is
- all it takes, and you're trapped. See if you can walk the
- ledge and get a nice surprise.
-
- -=7=-
-
- Dualing spiders. Just get these guys pissed at each other,
- and they'll do your work for you! Get 'em in a cross fire.
- Not much special about this one. The big rooms are a great
- places to run circles around the enemy. - barons and
- fluffballs love to fight each other.
-
- -=8=-
-
- The final JCM level (for now...) You know what to do.. KILL!
-
- -=9=-
-
- The Roach Motel. This is one place you don't want to check into
- until you've sprayed the outside (with lead and plasma!). If
- you chose the right way out of level 3, you'll end up here.
- There's some bugs in this one that I just COULN'T get rid of.
- Mostly, the DOOM engine has some trouble with walls that are
- very tall. You'll notice some textures appear and flash when
- you walk into a passageway thru a tall wall. Try to ignore it.
- Also, if you wake up a lot of monsters and don't kill 'em off,
- DOOM will slow down quite a bit, since it has to supply
- animation to every monster that's not either inactive or dead!
-
- ══════════════════════════════════════════════════════════════════════════════
-
- WANTED!!!
- ---------
- Information on the MUSIC format used in DOOM. What is it? Can
- standard MIDI files be converted to/from the DOOM format? I'm a
- musician - want new tunez for your new DOOM levels? Turn me on!
-
- Info on the graphics format, any editing utilities for the
- characters, wall, floor, ceiling textures, etc. Let's keep DOOM
- fresh! .. Keep the utilities and info coming!!
-
- Contact me at the Stepping Stone Hotel BBS; 805-298-3997 2400N81
- JC MegaByte: Account #35.
-
- ══════════════════════════════════════════════════════════════════════════════
-
- Credits:
-
- JCM1.WAD was created by JC MegaByte, using the
- excellent Doom Editor Utilites (DEU) v5.1. I can be reached at
- the Stepping Stone Hotel BBS; 805-298-3997 2400N81
- Account #35.
-
- DEU was created by:
- -------------------
- Raphaël Quinet (quinet@montefiore.ulg.ac.be),
- and Brendon J Wyber (b.wyber@csc.canterbury.ac.nz).
-
- DOOM was created by id Software
- -------------------------------
- If you're not registered yet,
- call 1-800-IDGAMES and register now.
- (it's really worth it!)
-
-
- The file "JCM1.WAD" is hereby released into the public domain.
- --------------------------------------------------------------
- NJOY!
-
- JCM'94
-
- P.S. ...more to come!
-